Vector3 norVector3 = new();
Physics.SyncTransforms();
if (Physics.Raycast(camRay, out RaycastHit raycastHit, 10)
&& raycastHit.transform.name.Equals(targetGameObjectName))
{
norVector3 = new((float)Math.Round(raycastHit.point.x, 2), (float)Math.Round(raycastHit.point.y, 2), (float)Math.Round(raycastHit.point.z, 2));
output = GetPositionName(norVector3);
}

Leave a comment