How would you design the city of the future?
When I was a kid playing SimCity 3000,
I loved turning resources to unlimited.
No fear of bankruptcy, no complaints from citizens—
just building a city, piece by piece, the way I liked.
The one thing I remember most
wasn’t the skyscrapers or the parks,
but the waste-to-energy plant.
Expensive, highly polluting,
yet it handled garbage and produced power at the same time.
I always built it at the city’s edge,
letting the pollution drift outward,
selling the extra capacity to neighboring towns.
Back then, it felt perfect.
Now I see—it was just exploitation.
The city of the future can’t work that way.
Trash isn’t something to “get rid of.”
It should return to the cycle, become a resource again.
Energy shouldn’t come from burning and consuming,
but from flowing and sharing,
like sunlight and wind—
no one has to be sacrificed, and everyone is lit.
In my future city,
it’s not the buildings or the roads that matter most,
but people willing to share,
willing to live together.

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